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EmuCR: PPSSPPPPSSPP Git (2020/11/02) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Fix vertex shader generator bug. Got caught by the new test
* Merge pull request #13611 from hrydgard/merge-glsl-hlsl-vertex-shadergens
* Move the generic vertex shader generator into GPU/Common and rename it.
* Delete the HLSL shader generator, switch to the newly generic one.
* Another hlsl compatibility fix
* Share the uniform buffer declarations between D3D11 and VK.
* Fix remaining differences between generated shaders
* Start working on getting tess to match
* Fix through mode differences
* Make the lighting code match
* Make the hardware skinning code match
* More HLSL work. Some vertex shaders are starting to pass.
* Vertex shader merge work
* Oops, seems I screwed those #version statements up worse.
* Fix #version statement for GLES 2.0 vertex shaders
* Fix #version statement in GLES 2 fragment shaders
* Merge pull request #13610 from hrydgard/vertex-shader-id-cleanup
* Remove a redundant bit from vertex shader IDs.
* Fix an old inconsistency between D3D9 and D3D11 projection matrices.


Download: PPSSPP Git (2020/11/02) x64
Download: PPSSPP Git (2020/11/02) Android
Source: Here

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