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PCSX-Redux Git (2021/01/08) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #312 from nicolasnoble/format-and-copyright
* Fixing formatting and adding copyright.
* Merge pull request #311 from Kappamalone/dev
* This should be a static, since it won't ever change
* Moved combobox entries into gui.cc from gui.h and fixed naming of ImGui components.
* Formatted a few lines
* Fixed window InterruptScalar using deprecated API function and added a window to select custom ImGui themes from a select list
* Merge pull request #305 from JaberwockySeamonstah/OverlayChanges
* Placed the mkdir in the right line now... Whopsie
* Removed makeDir as a phoney (ring ring :'3)
* Fixed an error where the creation of a directory depended on the wrong variable
* Updated the makefile to take an optional bin directory
* Approach for supporting Overlays

Download: PCSX-Redux Git (2021/01/08) x64

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