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EmuCR: DuckStation DuckStation Git (2021/02/07) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Merge pull request #1597 from zkdpower/master
* Update Simple-Chinese language file to latest
* Merge pull request #1593 from Max833/master
* Update duckstation-qt_de.ts
* Merge pull request #1592 from andercard0/patch-73
* Atualização Português do Brazil
* Merge pull request #1596 from andercard0/patch-76
* Update Japanese Language by - Mikakunin
* Merge pull request #1594 from andercard0/patch-74
* Update Arrays Pt-br
* GPU/HW: Fix typo in –IncludeVRAMDirtyRectangle() name
* GPU/HW: Work around VRAM copy glBlitFramebuffer broken in Mali
* Android: Compile fix
* Qt: Add disable all enhancements to debug menu
* Settings: Default console logging on Android to on
* NoGUI: Fix debug assertion firing on renderer switch
* Android: Fix a possible crash when main recreates
* Android: Use save on exit option as default for resume
* Android: Add graphical save/load state selector
* Merge pull request #1588 from RaydenX93/update_20210206
* Update duckstation-qt_it.ts
* Merge pull request #1583 from 6lackmag3/patch-2
* Update arrays.xml
* GL/Context: Filter Mali GPUs based on ARM GL_VENDOR only
* OpenGLHostDisplay: Only disable streaming PBO on Adreno
* GPU/HW: Fix mask bit when rendering with transparency and no DSB
* GL/StreamBuffer: Support non-coherent mappings
* FullscreenUI: Ensure fonts are at least one pixel high
* GPU: Elide VRAM copies when they will have no effect
* GL/Context: Disable GL_{EXT,OES}_copy_image on Mali
* OpenGLHostDisplay: Don't use PBOs for software upload on GLES
* Various warning fixes
* FullscreenUI: Fix heading line width not being scaled
* FullscreenUI: Don't draw OSD over windows
* ImGui: Use safe strcat/scanf on MSVC
* CrashHandler: Save minidump on Windows

DuckStation Git (2021/02/07) : 1fichier dailyuploads megaup tusfiles uptobox zippyshare

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