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EmuCR: Play!Play! Git (2021/03/12) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Process REM in cuesheets.
* Merge pull request #1042 from bigianb/frame_debugger_fix
* fix a bad assertion and a crash with 16 bit textures in the debugger
* Merge pull request #1031 from bigianb/psm4_simd
* fix sse options list in cmake
* add sse options for unix x86 builds
* add -mssse3 for unix
* whitespace to keep clang happy
* clang
* fixed some arm compile errors
* arm neon version of PSMT4
* 4 bit 16 wide textures work in SIMD now.
* Fixed issue with narrow textures.
* Get pixel address gives the wrong value for PSMT4, use getColumnAddress instead.
* sse version of psm4

EmuCR: Play!

Download:
Play! Git (2021/03/14) x64 : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare
Play! Git (2021/03/14) Android : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare
Source: Here

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