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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/02/05) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #722 from paulsapps/main
* Fixing IWYU breakage.
* Add missing assert.h
* fix #ifdef order
* Allow building psyq-obj-parser.cc on its own more easily
* Merge pull request #710 from wheremyfoodat/LoadDelays
* [Interpreter] Overflow exceptions should fire even if dest == $zero
* Merge pull request #706 from wheremyfoodat/gpu_purge
* Move comment
* Change VBlank IRQ timing, get rid of PCSX::GPU::hSync
* Delete even more useless code
* More purging
* Purge some GPU code
* Merge pull request #723 from wheremyfoodat/fix-clipboard
* Add missing ImGui::LogFinish call (Fixes #721)

PCSX-Redux Git (2022/02/05) x64 : 1fichier bayfiles bowfile dailyuploads letsupload megaup mixdrop send uptobox zippyshare

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