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EmuCR NanoBoyAdvanceNanoBoyAdvance Git (2022/06/06) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

Nanoboyadvance Git changelog:
* Merge pull request #221 from nba-emu/feature/controller-remapping
* Qt: cancel key binding when the input dialog was closed
* Qt: add clear buttons to the input dialog
* Qt: rework controller input code for key binding
* Qt: restore config load/store logic for key bindings
* Qt: signal controller input to the InputWindow and update the mapping
* Qt: InputWindow: add a button for mapping the controller button and axis
* Qt: Config: rework structure to include controller bindings
* Qt: small InputWindow cleanups
* Qt: add a dropdown for selecting the game controller

Running
In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.

Download:
NanoBoyAdvance Git (2022/06/06) : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Source: Here



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