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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/06/01) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #862 from nicolasnoble/lua-buttons
* Dynamic Pad stuff from Lua.
* Merge pull request #861 from nicolasnoble/step-out-fix
* Properly using heuristic for step out.
* Merge pull request #860 from nicolasnoble/plain-search
* Fixing MacOS build.
* Adding plain search for memory observer.
* Merge pull request #859 from nicolasnoble/better-lua-errors
* Better Lua errors.
* Merge pull request #858 from grumpycoders/chores-code-format
* [Chores] Format code
* Typo.
* Merge pull request #857 from nicolasnoble/better-luaslices
* Better LuaSlice handling.

PCSX-Redux Git (2022/06/01) x64 : 1fichier bayfiles letsupload megaup mixdrop pixeldrain zippyshare

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