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EmuCR: DuckStation DuckStation Git (2022/08/19) is compiled. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Scripts: Update cpp path in generate_update_glyph_ranges.py
* Extras: Remove unused files
* Build: Add missing sln dependency
* Qt: Move translation-related functions to their own file
* System: Use streaming for compressed save
* Common: Add ByteStream implementations for zstd
* System: Support compressing save states
* ByteStream: Devirtualize where unnecessary
* System: Don't empty buffers on state load
* dep: Add zstd
* Merge pull request #2867 from Guwange/fix_notification_font_issue
* generate GlyphRanges for ja/zh-cn based on *.ts files
* fix OSD message about ChallengeMode to be translatable
* fix AchievementSummary/Notification font issue for ja/zh-cn

DuckStation Git (2022/08/19) : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox

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