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EmuCR NanoBoyAdvanceNanoBoyAdvance Git (2022/08/12) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

Nanoboyadvance Git changelog:
* Merge pull request #243 from nba-emu/unarr-no-system-deps
* Unarr: do not attempt to use system libraries
* EEPROM: serialize the serial buffer
* Qt: allow to fast-forward via the keyboard when a controller is connected
* PPU: set render_thread_vcount in LoadState()
* PPU: simplify 8-bit VRAM write handler
* PPU: fix V-blank checks in VRAM/PRAM/OAM write handlers
* PlatformCore: do basic save state validation
* Timer: add some extra necessary deserialization code
* PPU: use VCOUNT in LoadState() to decide if we're inside V-blank

In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.

NanoBoyAdvance Git (2022/08/12) : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox
Source: Here

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