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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/08/06) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #808 from wheremyfoodat/opengl-gpu
* Status system for Shaders and Programs.
* Proper serialization of LinearFiltering setting.
* Proper handling of reset.
* Clarifying GL context system.
* Adding GLSL disclaimer.
* Do not break users.
* Re-bonk.
* Merge remote-tracking branch 'peach/opengl-gpu' into opengl-gpu
* Bonk
* Merge remote-tracking branch 'upstream/main' into opengl-gpu
* Merge pull request #953 from nicolasnoble/better-ogl-errors
* Better formatted OpenGL errors.
* Proper vector initialization.
* Better Vertex constructor.
* Slightly better initialization for GPU object.
* Forcing OpenGL errors in testmode.
* Merge remote-tracking branch 'upstream/main' into opengl-gpu
* Fixing core filter file conflict.
* [SW renderer] Fix GPUREAD to fit old GPU spec
* [GPU] Remove GP1(1Fh) hax, implement GP0(02h), GP1(1Fh) in both backends

PCSX-Redux Git (2022/08/06) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain zippyshare

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