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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/08/15) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #976 from twevs/typed_debugger_wip
* Fixed data sizing bugs. Made read and write breakpoints also log entries. Reordered buttons to emphasize logging.
* Merge pull request #978 from nicolasnoble/capstone-derp
* Trying to fix capstone include paths.
* Merge pull request #975 from grumpycoders/windows-self-update-fix
* Suppress useless error message.
* One more attempt at Windows self-update fix

PCSX-Redux Git (2022/08/15) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare

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