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EmuCR: Play!Play! Git (2023/01/19) is compiled. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Fix wrong pointer.
* Fix style.
* Save NamcoArcade module state in saved states.
* Add def for Mobile Suit Z-Gundam AEUG vs Titans.
* Keep ext RAM contents in saved states.
* Keep track of mounted devices in saved states.
* Remove some annoyance.
* Make all boot paths "ac0"
* More build fixes.
* Fix style.
* Fix build.
* Allow using GetStat on partitions.
* Fix ACMEM result data.
* Always provide an absolute path to PfsReader.
* Register some HLE modules.
* Fix build.
* Add Moto GP def.
* Update Cobra The Arcade definition.
* Working HDD dump reader.
* HDD dump work.
* Fix leaking streams in some image streams.
* Make ChdImageStream more generic to allow opening HDD images.
* Make sure /dev/input exists before iterating.
* Copy arcadedefs in install target.
* Fix crash when arcadedefs path doesn't exist.
* Style fixes.
* Restore output path after we're done.
* Add def for Capcom Fighting Jam.
* Catch exceptions in BootArcadeMachine.
* Fix bundling of arcadedefs in macOS app.
* Copy arcade defs to macOS app bundle.
* Make arcadedefs relative to app resources directory.
* Replace constant by enum.
* Pride GP 2003 def.
* Add missing file CMakeLists.txt.
* Wangan Midnight arcade def.
* Throw exception if we fail to read dir entry.
* Add heuristic to detect other types of memory cards with embedded ECC.
* Add Smash Court Pro Tournament def.
* Fixes to make Wangan Midnight R boot.
* Add Vampire Night arcade def.
* Update JVSIF replies to allow Vampire Night to boot.
* Fix build.
* Add Soul Calibur 3 arcade def.
* Add some documentation on controls.
* Handle rebooting of machine after exiting test mode of some games.
* Handle JVS MAINID command.
* Save backupram in arcadesaves folder.
* Report a more sensible I/O board name.
* Read/write backup ram.
* Allow entering test mode by pressing L3&R3.
* Add some defs.
* Allow booting arcade game from command line.
* Read/write ext ram though EE.
* Update libchdr submodule.
* Add Soul Calibur 2 definition.
* Fix SearchFile result.
* Unload user modules and delete threads when rebooting IOP.
* Allow paths starting with a slash.
* Add another pattern for IOPRP version.
* Add some System 2x6 support documentation.
* Remove Sengoku Basara 2 patch that was preventing input.
* Add basic JVS input support.
* Fix Linux build.
* Unify ext ram stuff.
* Add ACRAM HLE module.
* Add another pattern to find IOP module version.
* Some Tekken 5 DR experimentation.
* Add arcadedefs to installer.
* Update arcade defs.
* Remove useless delay.
* JVIO improvements.
* Set boot command line parameter.
* Implement some ACCDVD functions.
* Allow replacing HLE modules by name.
* Register rom0:DAEMON as HLE.
* Allow changing default IOP reboot image version.
* Fix logging.
* Update Bloody Roar 3 def.
* Some JVS work.
* Restore patch.
* Rename some stuff.
* Fix Linux build.
* Fix return value.
* Read/WriteBackupRam
* Add Bloody Roar 3 def.
* Move ACCDVD stuff in its own file.
* Fix def.
* Add CdType SIF command.
* Add def for Wangan Midnight R.
* JVIO reveng work dump.
* Cleanup.
* Allow reseting arcade machines.
* Add Time Crisis 3 machine def.
* Updates to traces & comments.
* Start machine immediately if not debugging.
* Some more tracing.
* Fix assert.
* More Namco IOP module rev eng.
* Allow commenting out patches.
* Sengoku Basara X machine def.
* Some more HLE implementation.
* Add Namco Arcade IOP HLE module.
* Parse patches in definition file.
* Some UI niceities.
* Mount CDVD image.
* Update machine defs.
* Fix build issues.
* Fix build issues.
* Update libchdr submodule.
* Update libchdr.
* Scan arcade machine defs on startup.
* Boot from arcade machine definition.
* Add McDumpDevice for Ioman.
* Add arcade machine bootable type.
* Take broadcast field in consideration for VU operands.
* Move offset alteration in IOMAN's OpticalMediaDevice.
* Use abs offset in file seek end
* Add some exception handing in FindEeFunctions.
* Delay ReadChain command's result.
* Allow viewing SIF RPC servers in debugger.
* Add basic implementation for LoadModuleWithOption.
* OpenGL: Prevent writing out of bounds of the dirty pages struct.

EmuCR: Play!

Play! Git (2023/01/19) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Play! Git (2023/01/19) Android : 1cloudfile bayfiles gofile multiup send zippyshare
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