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EmuCR NanoBoyAdvanceNanoBoyAdvance Git (2023/02/26) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

Nanoboyadvance Git changelog:
* Docs: Accuracy: add results for NBA dev
* PPU: slightly improve sprite mosaic emulation
* Merge pull request #280 from nba-emu/accuracy/irq-and-scanline-timing
* IRQ: (de)serialize pending IME, IE & IF values
* PPU: delete dead BGX/Y reload code
* PPU: reorder methods and remove some unused events
* PPU: rework method names to be more sensible
* PPU: implement more accurate DISPSTAT, DMA and IRQ timings
* IRQ: delay IO writes by one cycle and shorten the synchronizer delay by one cycle
* Make the coding style a bit more consistent
* Rework the scheduler to allow for proper (de)serialization of events (#279)

In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.

NanoBoyAdvance Git (2023/02/26) : 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare
Source: Here

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