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EmuCR: PCSX2PCSX2 Git (2023/02/12) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

PCSX2 Git Changelog:
* GS/HW: Don't age texture cache on idle frames
* InputManager: Restore passing wheel events to ImGui
* GS/TextureCache: Allow tex-in-rt for 16/24/32-bit targets
* GS/TextureCache: Dirty with target PSM/TBW, not the EE write
* GS/HW: Combine dirty rectangles for target updates
* GS: Limit the height of framebuffer reads
* GS: Use linear interpolation for Screen Offsets
* InputManager: Warning fix/default interia value
* GS/HW: Don't defer TC reset until next vsync
* GS: Make sure everything in GSState is initialized
* GS/TextureCache: Clear surface offset cache on reset
* GameDB: Add missing Need for Speed - Carbon entry.
* GameDB: Replace DMABusyHack with InstantDMAHack for MGS2 Sons of Liberty.
* Qt/Input: Improved how mouse movements are mapped to analog (#7910)
* GameDB: Remove forced deinterlacing modes which are no longer required
* GS-PCRTC: Improve automatic de-interlacing to avoid it more often.
* GS: Rework of PCRTC code.
* GameDB: Update HPO on Spider Man 2
* GS: Attempt to recreate device if GPU crashes
* GS/HW: Purge FFX-2 depth clear CRC hack
* GameDB: Port COP2 patch for Disneys Cars

PCSX2 Git (2023/02/12) x64: 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare
Source: Here

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