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EmuCR: PPSSPPPPSSPP Git (2023/02/12) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #16952 from lvonasek/compat_openxr_stereo
* OpenXR - Remove redundant compat values
* OpenXR - Do not block stereo if world unit is not specified
* Merge pull request #16951 from hrydgard/tilt-control-improvements
* Tilt control: Split the deadzone parameter since it needs to be different for different types.
* Merge pull request #16947 from hrydgard/depth-scale-fixes
* Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D
* Depal: Get depth scale factors dynamically
* Replace the rest of the uses of DepthSliceFactor
* Remove a baffling depth offset I don't quite get
* Replace some uses of DepthSliceFactor
* Simplify GetDepthScaleFactors
* Remove a division by 0 that I hadn't noticed before.
* Remove ToScaledDepthFromIntegerScale
* Replace all uses of ToScaledDepthFromIntegerScale.
* Flip a sign for consistency
* Increase precision of GetDepthScaleFactors to match ToScaledDepthFromIntegerScale
* Revert accidental armips change
* Merge pull request #16948 from hrydgard/depth-scale-cleanup
* Address feedback
* Add comments, re-enable remaining tests (they do work, just forgot to add expected values)
* Make the test pass, add some commented-out failing ones
* Depth scale functions: Clean up the naming, add a failing test


PPSSPP Git (2023/02/12) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare
PPSSPP Git (2023/02/12) Android : 1cloudfile bayfiles gofile pixeldrain send zippyshare
Source: Here

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