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EmuCR: PCSX2PCSX2 Git (2023/03/17) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

PCSX2 Git Changelog:
* CI:macOS: Use xz for distribution
* GameDB: SMT DS Fixes
* GameDB: Add Mipmap and Trilinear to Spyro: Enter the Dragonfly
* COP2: Mask R register on CFC2 reads
* GameDB: add fixes for Lupin III - Columbus no Isan wa Akenisomaru and fix game names
* GameDB: fixes for Biker Mice from Mars
* GameDB: Various fixes
* GS: Detect double width texture shuffles
* UI: Fix masking of Target Partial Invalidation with Tex in RT
* GS: Fix integer scaling when using Bilinear (Sharp)
* CMake: Output test logs on failure
* GHActions:Windows: Add CMake clang-cl build
* CMake: Allow overriding the exe name
* CMake: Clang-cl support
* Documentation: Remove unused files
* GS/HW: Texture cache improvements
* GS/HW: Fix incorrect depth preload shader
* GS/Vulkan: Actually disable shader cache when requested
* GS/Vulkan: Fix clear order in Merge/Interlace
* GSRunner: Default to window but surfaceless when scripted
* GSRunner: Reduce log spam
* GSRunner: Support upscale parameter
* PAD: Update to latest controller database.
* GS-OGL: Remove available_vram (#8389)
* GUI/Qt: Minor text corrections, nitpicks (#8213)
* FullscreenUI: Mirror Qt graphics settings changes
* CI: Remove WrapGS from GameDB Schema
* GS-Config: Remove remnants of the WrapMem setting.
* Qt: Fix crash when changing renderer
* Qt: Hide manual hardware fixes from global settings
* Qt: Move CRC Fix Level to HW Fixes
* Qt: Move GPU Palette Conversion to HW Fixes
* GS/HW: Move old-target invalidation to after draw
* GS-HW: Correct page aligned end blocks
* GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity
* GS:MTL: Fix wrong function constant type
* GameDB: Add missing Tony Hawk's Underground 2 fixes.
* GameDB: Add blending level 3 to Tony Hawk's Underground 2
* GameDB: add fixes to Crouching Tiger, Hidden Dragon
* ImGuiOverlays: Add missing fix to status bar
* GameDB: Add Mipmap and Trilinear to Tony Hawk's Underground 2 (#8372)
* GS: Bump shader cache version.
* GS-hw: Separate the Alpha masked Ad case from blend hw bit.
* GS-hw: Blend table formatting.
* GS-hw: No need to set both BLEND_NO_REC and BLEND_A_MAX in table.
* GS-hw: Cleanup BLEND_C_CLR blend flags.
* Gs-hw: Clean up blend flags.
* GS-hw: Rename clr_hw to blend_hw PSSampler bit.
* GS-hw: Rename PS_CLR_HW to PS_BLEND_HW shader macro.
* Readme: Update cpubenchmark links (#8331)
* GameDB: Various fixes
* GS: Bump shader cache version.
* GS-hw: Cleanup hw blend clr cases.
* GS-hw: Support Ad masked alpha on blend mix 1 and 2 clr cases.
* GameDB: Add autoflush to Dirge of Cerberus: Final Fantasy VII (#8351)
* Qt: Fix description for Trigger & Button Deadzone
* GameDatabase: Fix recommended blending message
* Qt: Change Profile label to Editing Profile
* PAD: Add pressure option to macros
* Qt: Fix sensitivity/deadzone showing for shift-click macro trigger
* GS/Metal: Align texture upload pitch to 32 bytes
* GS:MTL: Don't start render passes with no targets
* Qt: Restore main menu settings button
* Qt: Disable framebuffer fetch option on d3d.

PCSX2 Git (2023/03/17) x64: 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare
Source: Here

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