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EmuCR: PCSX2PCSX2 Git (2023/04/16) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

PCSX2 Git Changelog:
* GS: Warning fix
* GS: Remove GSVertexList
* GS: Replace magic alignment number with constant
* GS/HW: Adjust Black/Burnout sky CRC hack
* GS/HW: Use bitfield extract for VS expand (GL/VK)
* GS/HW: Ensure region texture mipmaps don't go out of bounds
* GS/SW: Stop C rasterizer crashing with AA1
* GS: Use 16-bit indices instead of 32-bit
* GS/Vulkan: Clear textures/RTs at end of frame
* GS/Vulkan: Prioritize VK_EXT_rasterization_order_attachment_access
* GS/Vulkan: Saturate ImGui scissor to zero
* GS/Vulkan: Don't assume opaque composite alpha is supported
* GS/Vulkan: Don't enable geometryShader
* GS/Vulkan: Make provoking vertex consistent across pipelines
* GS/HW: Don't attempt to colour copy into depth target
* GS: Remove unused scissor variables
* GS/HW: Skip draws on reset until scissor is set
* GS/HW: Only force shader sampling for non-32bit targets
* GS:OGL: Support vs expand on older GL with SSBO extension
* GameDB: Various fixes
* GameDB: Remove no longer needed Spyro patches
* SPU2: Don't make end IRQ positions inclusive
* SPU2: Increase maximum ADSR rate from 0x3FFF to 0x4000
* GameDB: Various fixes

PCSX2 Git (2023/04/16) x64: 1cloudfile bayfiles gofile multiup pixeldrain send
Source: Here

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