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EmuCR: yuzuyuzu Git (2023/05/29) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #10484 from Morph1984/fmt10
* CMakeLists: Rollback minimum to fmt 9
* externals: Update to fmt 10 and add format_as formatter for BitField
* Merge pull request #10475 from ameerj/microprofile-workaround
* microprofile: Avoid crashing due to OOB stack pos
* Merge pull request #10483 from ameerj/gl-cpu-astc
* gl_texture_cache: Fix ASTC CPU decoding with compression disabled
* Merge pull request #10280 from danilaml/cmake-bin-dir
* Fixup upload.ps1 for GHA
* Use TARGET_FILE_DIR generator expression
* Merge pull request #10283 from danilaml/support-interlaced-videos
* Add support for deinterlaced videos playback
* Merge pull request #10376 from abouvier/cmake-default
* cmake: apply defaults to all externals
* Merge pull request #10463 from liamwhite/this-is-why-we-need-g
* vfs_concat: fix time complexity of read
* Merge pull request #10464 from liamwhite/clear-cache
* qt: add menu item to remove cache storage
* Merge pull request #10469 from Kelebek1/bc_state
* Move buffer bindings to per-channel state
* Merge pull request #10471 from Kelebek1/test2
* Audren wait as suggested by ByLaws

yuzu Git (2023/05/29) : 1cloudfile bayfiles gofile multiup pixeldrain send

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