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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/06/11) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1337 from nicolasnoble/shader-version
* Removing shader version heuristic.
* Merge pull request #1315 from johnbaumann/luaMemoryWrites
* Derp. Change capitalization for consistency
* Add a lua call for when Memory::setLuts is called
* Add Lua mappings for read/write LUTs
* Add missing Lua mappings for getParPtr
* Merge branch 'main' into luaMemoryWrites
* Add a memory write path for lua

PCSX-Redux Git (2023/06/11) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send

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