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EmuCR: PPSSPPPPSSPP Git (2023/06/13) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #17573 from hrydgard/addstrip-opt
* Division->shift. since it's a signed integer, gets rid of a cdq instruction.
* Then add the early-outs for NEON too.
* Same for NEON, first the refactor...
* SSE addstrip: Add the early-outs.
* SSE: Refactor AddStrip to prepare for early out
* Merge pull request #17565 from hrydgard/breakout-vcache-vulkan
* Actually switch away from XXH to a custom hash, to de-risk
* Breakout the vertex caching (just code cleanup)
* Add comment about possible UV scale/offset bug. Move loop-max to local.
* Add some comments.
* Simplify the vertex cache ID handling
* Merge pull request #17567 from hrydgard/uvscale-as-argument
* Nop-align the ARM and ARM64 loops too. Many CPUs benefit somewhat from hot loops being 16-byte aligned.
* x86/x64: Nop-align the main loop of vertex decoder loops
* Pass uvScale in as an argument to the vertex decoder
* Merge pull request #17569 from hrydgard/arm64dec-optimize-saved-regs
* ARM64: Optimize saved registers in vertex decoder.
* Merge pull request #17571 from unknownbrackets/softgpu-dot
* softgpu: Use SIMD more for dot products.
* Merge pull request #17570 from hrydgard/fix-volume-keys
* Fix issue with volume keys in the app UI
* Merge pull request #17568 from hrydgard/extract-some-changes
* Extract some minor changes from #17497
* Merge pull request #17566 from hrydgard/vertex-decoder-color-opt
* Of course got the check backwards
* x86 buildfix, warning fix
* Make vertexFullAlpha-in-register work the same as on ARM.
* VertexDecoderX86 (64-bit only): Avoid a memory access per loop iteration for alpha
* Merge pull request #17564 from hrydgard/stencil-clear-fix
* Apply stencil writemask when clearing properly again, see #17478


PPSSPP Git (2023/06/13) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
PPSSPP Git (2023/06/13) Android : 1cloudfile bayfiles gofile multiup pixeldrain send
Source: Here

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