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EmuCR: rpcs3 rpcs3 Git (2023/06/10) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* vk: Cleaner approach to object lifetime management
* vk: Improved OOM handling
* rsx: Minor annotations and refactoring
* rsx: Drop format information from the vertex cache and use a simpler model that is much faster
* rsx: Import robin-hood unordered map which is much faster than std
* rsx: Rewrite the find method to avoid unnecessary allocations
* rsx: Allow the vertex cache to be enabled independently of MTRSX
* rsx: Capture stats about vertex cache performance
* SPU/Debugger: Add RawSPU debug data
* PPU: Fix thread entry detection false positives
* cellMsgDialog: Fix segfault when closing non-blocking Qt dialogs
* Qt: add ability to style richtext href links
* input: fix some warnings
* PSF: improve load readability
* fix whitespace
* Qt: do not set play/pause button texts to 'Resume' on emu stop or ready
* Qt: always use last boot path for game boot actions
* System: fix config path in restore_on_no_boot
* System: use const ref for libs map
* Qt: fix start/restart shortcut
* Rename ProcureCurrentEmulationCourseInformation to GetEmulationIdentifier
* debugger_frame: don't query cpu thread if emulation is stopped anyway
* unself.cpp: Always reset the old SELF header information before loading
* input: add pressure intensity toggle mode

rpcs3 Git (2023/06/10) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Source: Here

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