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EmuCR: DolphinDolphin Git 5.0-19933 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git Changelog:
* Merge pull request #12116 from AdmiralCurtiss/log-colors
* DolphinQt/LogWidget: Restore log window colors.
* Merge pull request #12003 from Filoppi/auto_hdr
* Video: increase the max HDR brightness multiplier to a more appropriate value (400 nits can be too dark in a bright room)
* Add AutoHDR post process shader
* Merge pull request #12115 from AdmiralCurtiss/advanced-config
* Core/PowerPC: Return AvailableCPUCores() as a std::span.
* DolphinQt/AdvancedPane: Update all GUI elements from config in Update().
* DolphinQt/AdvancedPane: Use ConfigBool for MMU, Pause on Panic, and Write-Back Cache.
* Merge pull request #12114 from AdmiralCurtiss/color-correction-button
* DolphinQt/EnhancementsWidget: Use custom tooltip for Color Correction button.
* Merge pull request #12110 from JosJuice/android-dir-init-toast
* Android: Move DirectoryInitialization toast to UI thread
* Merge pull request #12103 from iwubcode/asset_load_system_time
* VideoCommon: asset load time is now stored as a chrono system_clock time, so that times can be fabricated in a future feature (without creating a file to do so)

Dolphin Git 5.0-19933 x64 : 1cloudfile multiup pixeldrain send
Dolphin Git 5.0-19933 Android : 1cloudfile multiup pixeldrain send
Source: Here

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