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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/08/06) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1388 from nicolasnoble/flags-fix
* Fixing flags' multimap support.
* Merge pull request #1387 from nicolasnoble/quit-code
* Adding the ability to specify a code when quitting.
* Merge pull request #1386 from nicolasnoble/lpeg
* Adding lpeg dependency.

PCSX-Redux Git (2023/08/06) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send

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