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EmuCR: DolphinDolphin Git 5.0-20166 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git Changelog:
* Merge pull request #12206 from malleoz/ppc_reg_location_assert_improvement
* PowerPC: reduce location assert cost
* Merge pull request #12207 from malleoz/decrease_emulation_speed_rollover_fix
* DolphinQt: Fix decrease emulation speed hotkey rollover
* Merge pull request #12204 from LillyJadeKatrin/retroachievements-bugfix
* Refactored FetchGameData to incorporate the request directly instead of a different method, so that game_data can be processed directly under a lock.
* Updated AchievementManager StartRASession to properly lock inputs and outputs without locking during the network call.
* Updated AchievementManager ResolveHash to properly lock inputs and outputs without locking during the network call.
* Updated AchievementManager VerifyCredentials to properly lock inputs and outputs without locking during the network call.
* Added AchievementManager ResponseType EXPIRED_CONTEXT for when operation inputs change between when an operation is queued and executed, and MALFORMED_OBJECT for when an rcheevos process method goes wrong.
* Added GameLoaded check to AchievementProgressWidget.
* Cleaned up some issues with AchievementManager::CloseGame.

Download:
Dolphin Git 5.0-20166 x64 : 1cloudfile gofile pixeldrain send uloz usersdrive
Dolphin Git 5.0-20166 Android : 1cloudfile gofile pixeldrain send uloz usersdrive
Source: Here



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