EmuCR Feeds
Email Us

EmuCR: PPSSPPPPSSPP Git (2023/09/30) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #18272 from hrydgard/ui-event-enum
* Buildfixes
* Change global UI messages to use an enum instead of strings.
* Merge pull request #18241 from hrydgard/ini-rewrite
* With string_view, stripping whitespace can be done without allocs.
* Simplify string-view-equal-case-insensitive comparisons
* Replace the internal representation of IniFile with ParsedIniLine.
* Introduce "ParsedIniLine"
* Benchmark loading and saving config
* Merge pull request #18268 from hrydgard/sdl-input-latency
* Add remaining functionality to the waiting SDL mainloop
* Move the menu frame timing to the emuthread, fix hang on change backend
* SDL: Use an "EmuThread" for Vulkan, send input event asynchonously from main thread
* Extract UpdateSDLCursor()
* remove g_frameCount, unnecessary GetKeyboardState call
* Merge pull request #18267 from hrydgard/build-fix-attempt
* Buildfix on CI ?
* Merge pull request #18236 from hrydgard/c-emuthread
* Manage the Vulkan "EmuThread" from C++.
* Merge pull request #18251 from hrydgard/remove-extra-event-filtering
* Batch axis events all the way into ControlMapper
* Batch axis events coming into the ScreenManager
* Batch axis events to the VR code
* Remove (probably) unnecessary special case for axis value = 0.
* Control: Remove the axis event dupe filtering from ScreenManager
* Merge pull request #18193 from Croden1999/Croden1999-patch-lang
* Merge branch 'master' into Croden1999-patch-lang
* Merge pull request #18233 from unknownbrackets/meminfo-defer
* Debugger: Use a thread to flush meminfo.
* Debugger: Defer copy src tag lookups.
* Debugger: Skip tag copy on READ notify.
* Debugger: Use dedicated func to notify mem copy.
* Merge pull request #18198 from hrydgard/libchdr-support
* Remove superfluous chd_read_header (until we add parent/child chd support)
* Customize the cmake build. Android now builds that way too. Fixes.
* Cleanup UWP libchdr files
* Add UWP project
* Hook up libchdr to CMakeLists.txt, Android.mk fix
* Use OpenCFile, for future Android compatibility for chd
* Proof-of-concept: libchdr works on Windows
* Merge pull request #18219 from hrydgard/get-index-bounds-autovec
* Make GetIndexBounds friendlier to autovectorization. Works on x86 at least.
* Merge pull request #18125 from unknownbrackets/arm64-vertexjit
* arm64jit: Use FMLA for TC precale.
* arm64jit: Skip vertexjit prolog/epilog if possible.
* arm64jit: Try shifted MOVI in MOVI2FDUP().
* arm64jit: Optimize weight loading a bit.
* arm64jit: Optimize vertex full alpha tracking.
* Merge pull request #18176 from hrydgard/renderpass-dependency-fix
* Correct the subpass dependencies for the backbuffer to pass validation.
* Vulkan: Add debug names to renderpasses
* Merge pull request #18172 from hrydgard/more-lenient-clear-detection
* Make clear detection a bit more lenient. Allows using clears in Assassin's Creed and likely more.
* Merge pull request #18229 from unknownbrackets/arm64jit-ir
* arm64jit: Enable in UI.
* Merge pull request #18266 from unknownbrackets/ir-vtfm
* irjit: Fix vhtfm instruction.
* assets/lang: Update zh_CN.ini
* Update zh_CN.ini


PPSSPP Git (2023/09/30) x64 : 1cloudfile gofile pixeldrain send uloz usersdrive
PPSSPP Git (2023/09/30) Android : 1cloudfile gofile pixeldrain send uloz
Source: Here

Random Related Topic Refresh Related Topic

Random Related Topic Loading...


Post a Comment

Can't post a comment? Try This!