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EmuCR: PPSSPPPPSSPP Git (2023/10/02) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #18284 from hrydgard/prim-flush-fix
* Revert unclear optimization
* Additional minor cleanups
* Fix incorrect flushing behavior in the prim sequencer, small optimization
* Micro-optimization: Don't need to check drawcalls for 0. Extract shared expression. Yes I checked assembly.
* Minor cleanup in Prim()
* Merge pull request #18282 from unknownbrackets/ir-compiling
* irjit: Cache IR metadata lookups.
* irjit: Optimize offset logging during compile.
* Merge pull request #18279 from unknownbrackets/arm64-ir-transfer
* arm64jit: Optimize transfers to vec4 better.
* arm64jit: Implement reg lane transfers.
* Merge pull request #18283 from unknownbrackets/hle-helper
* Thread: Reduce thread stop freeing on shutdown.
* Merge pull request #18281 from unknownbrackets/irjit-regcache
* irjit: Fix regcache disable for FPRs.
* Merge pull request #18280 from unknownbrackets/debugger-state-load
* Debugger: Improve savestate load performance.
* Merge pull request #18277 from unknownbrackets/symbolmap-skip-zz
* Debugger: Ignore func imports in ppmap files.
* Merge pull request #18278 from unknownbrackets/arm64-vertexjit
* arm64jit: Skip unnecessary const load w/4 weights.
* Merge pull request #18276 from unknownbrackets/ui-axis-crash
* UI: Fix crash on input with no screens.


PPSSPP Git (2023/10/02) x64 : gofile pixeldrain usersdrive
PPSSPP Git (2023/10/02) Android : pixeldrain usersdrive
Source: Here

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