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EmuCR: DolphinDolphin Git 5.0-20785 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git Changelog:
* Merge pull request #12170 from Filoppi/custom_aspect_ratio
* Video: make the "Auto" resolution setting also follow the max res setting, to avoid trying to create texture bigger than the maximum supported one
* Video: fix auto resolution scale calculations
* Video: fix Auto Resolution Scale not updating when the window was resized.
* Video: implement custom aspect ratio support (already exposed to Qt).
* Video: rename Presenter::SetWindowSize()
* Video: polish aspect ratio related code comments to make it clearer
* Merge pull request #12362 from CasualPokePlayer/sysconf_widescreen
* Add SYSCONF widescreen setting to dtm header
* Merge pull request #12431 from JosJuice/jitarm64-rlwnmx-call-rlwinmx
* JitArm64: Call rlwinmx implementation from rlwnmx with imm b
* Merge pull request #12370 from iwubcode/more_samplers
* VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC
* Merge pull request #12432 from JosJuice/jitarm64-logic-i2r-opt
* JitArm64: Improve codegen in ANDI2R and friends
* JitArm64: Optimize additional cases of ANDI2R and friends
* JitArm64: Optimize ANDI2R and friends to no-ops when possible
* Merge pull request #12433 from mitaclaw/windows-arm-debug-fix
* Fix Windows ARM64 debug build errors
* Merge pull request #12409 from iwubcode/custom_material_graphics_mod_action_data
* VideoCommon: prepare graphics mods for custom shader material data
* Merge pull request #12382 from iwubcode/shader_asset_default_value
* VideoCommon: update shader asset to provide a variant default value
* Merge pull request #12372 from iwubcode/texture_usage_flag
* VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
* Merge pull request #12428 from JosJuice/jitarm64-rlwinmx-shift-only
* JitArm64: Add rlwinmx case for only shifting
* Merge pull request #12429 from JosJuice/jitarm64-mtsrin-64-bit
* JitArm64: Use 64-bit register for address in mtsrin

Dolphin Git 5.0-20785 x64 : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz
Dolphin Git 5.0-20785 Android : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz
Source: Here

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