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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/12/16) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1486 from nicolasnoble/more-psyqo
* Forgot the matrix.hh file.
* Adding soft math code to psyqo.
* Simplifying concepts.
* Adding missing pragma, and adding basic operators.
* Fixing division and casting of fixed point.
* Allowing LTO compilation of mixed sources.

PCSX-Redux Git (2023/12/16) x64 : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz usersdrive

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