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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/12/17) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1490 from nicolasnoble/psyqo-fix-chaining
* Updating psyqo's readme.
* Adding the ability to chain another chain fragment.
* Fixing DMA chains.
* Fixing SimpleFragment template.
* Quick ps1-packer raw mode fix.
* Merge pull request #1489 from nicolasnoble/psyqo-smoother
* This is no longer necessary.
* Faster critical section flipping.
* Pumping callbacks on GPU waits.
* Formatting.
* Merge pull request #1488 from nicolasnoble/ps1-packer-simpler-raw-boot
* Simplify raw boot.
* Merge pull request #1487 from nicolasnoble/fixed-point
* Fixing signed fixed point division.
* Adding abs() to fixed point.
* Easier debugging code.
* Adjusting square root algorithm.

Download:
PCSX-Redux Git (2023/12/17) x64 : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz usersdrive
Source:Here



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