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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/12/31) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1521 from grumpycoders/fixing-puts-capture
* Fixing puts log capture.
* Merge pull request #1511 from grumpycoders/chores-i18n
* [Chores] Regen i18n
* Merge pull request #1520 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #1519 from Giragast/lua_assembler_la_fix
* Fix for Lua assembler implementation of la, trim() now removes also comments
* Merge pull request #1518 from grumpycoders/relax-psyqo-werror
* Relaxing psyqo's compilation rules outside CI
* Merge pull request #1516 from nicolasnoble/vsce-hotfix
* Merge branch 'main' into vsce-hotfix
* Fixing wrong EASTL path casing.
* Merge pull request #1506 from descawed/breakpoint-labels
* Remove unused default value, for real this time
* Remove unused default value
* Edit breakpoint labels; add breakpoints by pressing enter; fix breakpoint widgets when multiple breakpoints have the same name
* Add optional labels to describe breakpoints
* Merge pull request #1517 from grumpycoders/brew-link
* nth attempt at fixing homebrew...
* Merge pull request #1442 from nicolasnoble/vsce-yeet
* Formatting.
* Suppressing eslint warning.
* Minor cleanup.
* Merge branch 'vsce-yeet' of github.com:nicolasnoble/pcsx-redux into vsce-yeet
* Merge branch 'main' into vsce-yeet
* Bumping to 0.3.0.
* Finalizing template creation system.
* Adding warning about disabled create button.
* Fixing template files.
* Merge branch 'main' of https://github.com/grumpycoders/pcsx-redux into vsce-yeet
* Merge branch 'main' of https://github.com/grumpycoders/pcsx-redux into vsce-yeet
* Using Mustache for proper template rendering.
* Starting to yeet the template files out of the vsce.
* Merge pull request #1515 from grumpycoders/proper-cache
* The proper directory to cache in homebrew is /usr/local/Cellar

Download:
PCSX-Redux Git (2023/12/31) x64 : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz usersdrive
Source:Here



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