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EmuCR: PCSX-ReduxPCSX-Redux Git (2024/01/14) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1541 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #1542 from spicyjpeg/vscode-extension-cmake
* Various nits.
* Small tweaks to bare metal CMake templates
* Merge branch 'vscode-extension-cmake' of github.com:spicyjpeg/pcsx-redux into vscode-extension-cmake
* Merge branch 'main' into vscode-extension-cmake
* Convert indentation of all templates to spaces
* Bump extension version to 0.3.4, add MIPS asm extension
* Add CMake cube example, fix launch.json, update readme
* Fix CMake task errors, add Python install command
* Add preliminary CMake support to VS Code extension
* Merge pull request #1543 from nicolasnoble/kernel-font
* Adding ability to upload kernel font in psyqo.
* Merge pull request #1539 from nicolasnoble/execSlots
* Merge branch 'main' into execSlots
* Merge pull request #1540 from grumpycoders/Macos12
* Bump to MacOS 12.
* Adding execSlots as MIPS API.

Download:
PCSX-Redux Git (2024/01/14) x64 : gofile mirrorace mirrored pixeldrain send uloz usersdrive
Source:Here



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