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EmuCR: DuckStation DuckStation Git (2024/02/04) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Remove update.zip after updating
* Qt: Fix update cleanup on Windows
* Data: Include crt-royale
* Qt: Update elevator for non-writable paths
* Data: Add RapidJSON to third-party notices
* GameDatabase: Use TitleCase for traits
* dep/rapidyaml: Add missing files
* Atualização Português do Brasil
* Data: Remove JSON GameDB
* GameDatabase: Switch to YAML
* dep: Add rapidyaml
* Data: Add YAML GameDB/DiscDB
* StringUtil: Fix inequal-length EqualNoCase
* GameDB: More incompatible enhancement flags
* MetalDevice: Add family check for 16-bit formats
* MetalDevice: Textures should be private
* SDLInputSource: Expose IOKit/MFI toggles
* MetalDevice: Fix creation error on non-RGBA8 layers
* Build: Use shared webp/zstd/zlib
* Data: Update SDL Game Controller DB
* deps: Bump to SDL2 2.30.0
* GPU/HW: Fix possible crash (again)

DuckStation Git (2024/02/04) : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz usersdrive

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