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EmuCR: PCSX-ReduxPCSX-Redux Git (2024/04/01) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1637 from emily-is-my-username/feature/version-without-updateinfo
* allow version info file without updateInfo
* Merge pull request #1636 from emily-is-my-username/fix/gitignore
* add tools to .gitignore
* Merge pull request #1580 from johnbaumann/spu_logging
* Add logging to spu readRegister
* Better(?) register write granularity per voice
* Initial logging pass in writeRegister
* Merge pull request #1633 from emily-is-my-username/fix/c-file-deps
* makefile: include .c sources in DEPS
* Merge pull request #1632 from emily-is-my-username/fix-format-security
* fix format security warnings (pt. 2)
* Merge pull request #1631 from emily-is-my-username/fix/modconf-source-file
* modconv: add missing source in Makefile
* Merge pull request #1629 from nicolasnoble/bindir-and-utf8-fixes
* Fixing various utf-8 issues + path to binary lookup.

PCSX-Redux Git (2024/04/01) x64 : 1cloudfile mirrorace mirrored pixeldrain send usersdrive

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