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EmuCR: rpcs3 rpcs3 Git (2024/04/14) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* Attempt at bundling wayland libraries
* Savestates: Fixup
* SPU: Add debug information when logging analyzer failures
* Add SPU Profiler to GUI
* CPUThread.cpp: Add reservation sampling
* SPU: Fixup breakpoints
* Savestates: serilialize avc2_settings
* Savestates: Add save stage names
* Progress Dialog: Force update every 20 seconds
* savestate_utils.cpp: Fix out-of-range bug
* Savestates: Make non-existing versions 0
* Default constructor for avc2_settings
* Add missing newline
* Update CMakelists.txt
* Get reworked RSX to compile
* rsx: Separate register context from RSX thread
* fix CellSysutilAvc2InitParam
* cellSysutilAvc2Load_shared: simplify max_video_windows check
* cellSysutilAvc2Load_shared: re-arrange streaming_mode checks
* cellSysutilAvc2Load_shared: review fixes
* cellSysutilAvc2Load_shared: use utils::align for total_bitrate
* cellSysutilAvc2Load_shared: fix compilation
* Only send cellSysutilAvc2LoadAsync callback with CELL_SYSUTIL_AVC2_VOICE_CHAT
* Fix callback_func check for CELL_SYSUTIL_AVC2_VIDEO_CHAT
* move cellSysutilAvc2LoadAsync to cellSysutilAvc2Load
* cellSysutilAvc2Load: param checks
* Initialize CB in cellSysutilAvc2Load
* SPU/Debugger: Use bitset for breakpoints
* SPU: Use bitset to reduce memory for compiler instance

rpcs3 Git (2024/04/14) x64 : 1cloudfile mirrorace mirrored pixeldrain send usersdrive
Source: Here

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