EmuCR Feeds
Email Us

EmuCR: BizHawkBizHawk Git (2024/05/15) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* Add IGL extensions to replace a ton of overloaded calls, remove BeginScene/EndScene (mostly just D3D9 specific, not relevant nowadays; GDI+ usage seemed to not be needed in reality), misc cleanup
* Set a couple extra test runner parameters for main project
* Retarget testroms projects to `net48` to match EmuHawk
* Check in a companion app to help with the testrom updates
* Update lists of known testrom failures
* Tell GitLab CI to continue running tests in .NET 8
* fix gpgx per-line sprite limit setting not working
* Remove ability to specify texture wrap mode (never was ever used besides the default clamping); merge specifying min/mag filters into one function (with only linear/nearest neighbor options)
* Cleanup some IGL_OpenGL variables, slightly optimize Draw() calls
* Linux SDL2 rebuild
* Update and rebuild SDL2
* Bump libusb to 1.0.27
* Retarget main test project to `net48` to match EmuHawk
* Mark this Windows-only test method as such

Download:
BizHawk Git (2024/05/15) : 1cloudfile gofile mirrorace mirrored send uloz usersdrive
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!