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EmuCR: DuckStation DuckStation Git (2024/05/26) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
Automatic loading/applying of PPF patches

DuckStation Changelog:
* System: Prevent save states while memory cards are being saved
* CrashHandler: Fix call stack on manual dump
* Assertions: Write crash dump on assertion fail
* PageFaultHandler: Simplifications
* GameDB: More traits
* D3D11Device: Don't spin on CPU when GPU results aren't available
* CDROM: Handle INT1 with pending command
* System: Fix regtest dumping
* Misc: More format string fixes
* GameDB: Disable texture filtering on FF7
* VulkanSwapChain: Always allocate cmdbuffers+1 semaphores
* GPUDevice: Use FIFO for D3D exclusive fullscreen
* CPU/PGXP: Reduce vertex cache memory
* GameDB: Syphon Filter 3
* Qt: Fall back to screen for refresh rate
* InputManager: Fix exit menu button forwarding to game
* System: Fallback to FIFO on AMD (no mailbox support)
* System: OSD message corrections

DuckStation Git (2024/05/26) : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz usersdrive

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