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EmuCR: GLideN64GLideN64 Git (2016/06/27) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* PowerVR performance improvement
* Fix internal depth format for GLES 2.0 Android devices
* Enable Framebuffer Emulation on the Raspberry Pi
renderbuffer code was written by gonetz, not me
* Fix updateBlendMode call.
* Use OGLRender::copyTexturedRect in ColorBufferToRDRAM::_prepareCopy.
Enable color buffer copy for GLES2.
* Use OGLRender::copyTexturedRect in FrameBuffer::renderBuffer
Remove GLES2-specific code.
* Use OGLRender::copyTexturedRect in FrameBuffer::_getSubTexture
Remove GLES2-specific code.
* Implement OGLRender::copyTexturedRect - simple copy buffer routine.
There are two implementation:
* default one, via glBlitFramebuffer. Incompatible with GLES2
* via plain rendering of textured rectangle. Compatible with all supported GL versions.
Use NO_BLIT_BUFFER_COPY define to enable the second method.
* Remove glEnable(GL_TEXTURE_2D)
It is not valid and it throws a GL error
* Code refactor: move struct FBOTextureFormats to separate files.
* Mark depth buffer object as not cleared after software render draw to RDRAM.
Fixed pause screen in Zelda OOT.
* Add software depth buffer render option to GUI.
* Implement software depth buffer render.
* Code refactor: rename CLIP_Z to CLIP_W
* Fix compilation on Android.
* Allow OpenGL.h to use libretro GL State Machine
* Fix GL error when open Zelda OOT pause screen.

EmuCR: GLideN64

Download: GLideN64 Git (2016/06/27)
Source: Here

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