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EmuCR: Play!Play! Git (2016/06/27) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Update Android version code.
* Implement PADDUH.
* Cleanup.
* Add integer view mode to RegViewVU.
* Cleanup RegViewFPU.
* Cleanup RegViewVU.
* Mipmap filtering modes should fallback to basic filtering modes.
Since mipmapping is not yet supported.
* Dump TEX1 information in FrameDebugger.
* Allow usage of SifGetNextRequest and SifExecRequest.
* Cleanup.
* Always report that GS FIFO is empty.
* Implement PHMADH.
* Cleanup.
* Undef MAX to fix broken build.
* Add "cdrom" alias to access CD/DVD from Ioman.
* Use GetStructPtr in ReferSemaStatus.
* Merge branch 'vsprintf'
* Cleanup.
* cleaner vsprintf implementation.
* implement vsprintf. Lego starwars uses it in its sound driver.

EmuCR: Play!

Download: Play! Git (2016/06/27) x86
Download: Play! Git (2016/06/27) x64
Download: Play! Git (2016/06/27) Android
Source: Here

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