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EmuCR: WiiUDecaf Git (2016/08/29) is compiled. Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.

Decaf Git Changelog:
* pm4-reply: Set build subsystem to Console.
* opengl: Fix merge error.
* pm4-replay: Fix missing defines from Debug/Release build for
* opengl: Don't enable stencil buffer for X8 depth formats.
* pm4replay: First attempt at pm4 tracing.
This is not quite ready to be used yet, but is a decent start.
* Fix some formatting.
* opengl: Update syncPoll to always checkSyncObjects.
* gpu: Remove declaration for non-existant function.
* gpu: Rename pm4.h to pm4_packets.h
* gx2: Fix signed vs unsigned comparison.
* opengl: Invalid pm4 packets should assert.
* gpu: Update some registers to use BITFIELD
Let's try be consistent!
* libdecaf: Add missing include to gpu_utilities.h
* Merge pull request #362 from achurch/gpu-dcinvalidate
opengl: Use DCInvalidateRange() as a signal to download data buffers.
* opengl: Use DCInvalidateRange() as a signal to download data buffers.
This avoids the cost of fetching transform feedback buffer contents
from the host GPU if the buffer is only going to be reused in another
draw command and not read by the emulated CPU.
Also download data buffers on LCLoadDMABlocks(), as with
LCStoreDMABlocks() and DCFlushRange().

Download: Decaf Git (2016/08/29)
Source: Here

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