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EmuCR: PCSX2PCSX2 Git (2016/08/29) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #1539 from FlatOutPS2/DX
GSdx DX: extend ATE to better support additional corner case DX port
* GSdx DX: extend ATE to better support additional corner case DX port
Port for Direct3D renderers of PR #1538.
* Merge pull request #1538 from PCSX2/gsdx-improved-ate
gsdx ogl: extend ATE to better support additional corner case (issue …
* gsdx ogl: extend ATE to better support additional corner case (issue #1499)
When depth primitive is constant and depth test is greater or equal, we can
execute the depth write after color (depth status will only depends on the initial
value)
New case for RGB_ONLY ate:
If the blending equation uses a fixed alpha or a source alpha. We can postpone the alpha write
in a 2nd pass.
If depth can also be postponed, we can guarantee the order of correctness of the value.
1st pass => do RGB
2nd pass => do Alpha & Depth
It fixed Stuntman letter rendering :) Remaining of the game is still broken :(
* Merge pull request #1522 from PCSX2/gsdx-issue-1438
gsdx tc: don't partially invalidate small target
* gsdx tc: don't partially invalidate small target
It creates a regression on game that uses a small temporary target to
upload textures of various sizes. Inital code was done to handle direct
frame write (background, FMV) so big target
* glsl2h: add input files in the header
Close #1404
* i10n: refresh tr_TR (turkish)

Download: PCSX2 Git (2016/08/29)
Source: Here



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