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EmuCR: CitraCitra bleeding-edge-106 is released. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #2285 from mailwl/csnd-format
csnd:SND: Reformat source code
* csnd:SND reformat source code
* Merge pull request #2361 from lioncash/disasm
disassembler: Remove mutable specifier from breakpoints member variable
* disassembler: Remove mutable specifier from breakpoints member variable
Breakpoints has been const correct with regards to what the
DisassmblerModel needs for quite a while now.
* Merge pull request #2362 from lioncash/graphics
citra-qt: Move graphics debugging code into its own folder
* citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
* Merge pull request #2319 from yuriks/profile-scopes
VideoCore: Make profiling scope more representative
* VideoCore: Make profiling scope more representative
* Merge pull request #2357 from lioncash/ui
citra-qt: Move bits of constructor behavior to named functions
* citra-qt: Move bits of constructor behavior to named functions
Makes the initialization process a tad easier to grok,
since the constructor isn't just a glob of random unrelated behaviors.

Download: Citra bleeding-edge-106 x64
Source: Here



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