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EmuCR: GLideN64GLideN64 Git (2017/07/31) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Fix regression with blending in A Bug's Life, #1488
Hack alert:
The problem blender is used in two cycles mode, but both cycles are the same:
c_in*a_in + c_mem * 1ma
I have no access to c_mem from shader. Therefore, I use c_in instead of c_mem in the first cycle.
Result of the second cycle will be blended with c_mem by GL blender, as usual.
This is pretty good approximation, no problems noticed.
* Print K4 and K5 in debugger.
* CMake: fix 'UNIX build requires MUPENPLUSAPI' message
* TxInternal: fix include typo on macOS
* armv8 crc32: add license information
* Implement F3DAM ucode.
Decoded by olivieryuyu
Fixed #97 hey you pikachu:hilarious texture bug
* Addendum to readme
* arm neon: add CopyMatrix function
* Fix build error after latest debug changes.
* Implement Acclaim point lighting.
Fixed #147 Turok2: missing flashlight
Fixed #381 Armorines - Project S.W.A.R.M. missing lightning effect in HLE mode
* UI: Debug spacer fix
Spacers in Qt 5.4 don't work without a size hint. It's fixed in later
* UI: Debug tab cleanup
* Add config option for debug dump.

EmuCR: GLideN64

Download: GLideN64 Git (2017/07/31)
Source: Here

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