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EmuCR: PPSSPPPPSSPP Git (2017/12/03) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Vulkan: Only call EndCreate on the texture if it actually exists.. Though not having one would be bad.
* Merge pull request #10239 from unknownbrackets/ui-minor
* UI: Send prompt results even on back/cancel.
* Merge pull request #10238 from unknownbrackets/hashmaps
* D3D11: Change state caches to DenseHashMaps.
* Hashmaps: Fix missing maintain calls in non-GLES.
* Fix a use-after-free in sceKernelTerminateDeleteThread
* Merge pull request #10236 from unknownbrackets/text-wrap
* Android: Render text with newlines properly.
* UI: Wrap text properly with explicit newlines.
* Merge pull request #10234 from unknownbrackets/ui-message
* UI: Clean up some unused code and flags.
* Hashmaps: Another cleanup.
* UI: Avoid pushing a screen on top of itself.
* UI: Cleanup common message handling.
* UI: Avoid navigation with an active dialog.
* UI: Send messages to dialog parents by default.
* Merge pull request #10232 from unknownbrackets/shader-ids
* Hashmaps: Reset count on clear.
* GLES: Log shader cache filesize error better.
* Merge pull request #10231 from unknownbrackets/shader-ids
* GPU: Minor cleanup.
* Hashmaps: Reset state when growing.
* Hashmaps: Change some crashes to asserts.
* GLES: Validate shader cache filesize on preload.
* GPU: Use more typesafe shader IDs.
* GPU: Annotate free shader ID bits.


Download: PPSSPP Git (2017/12/03) x86
Download: PPSSPP Git (2017/12/03) x64
Download: PPSSPP Git (2017/12/03) Android
Source: Here

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