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EmuCR: yuzuyuzu Git (2018/06/23) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Revert "Use Ninja for MSVC AppVeyor builds" (#584)
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)
* Merge pull request #526 from janisozaur/appveyor-ninja
* Use Ninja for MSVC AppVeyor builds
* Drop /std:c++latest from MSVC command line
* Merge pull request #579 from SciresM/master
* Kernel/Arbiters: Fix casts, cleanup comments/magic numbers
* Add additional missing format.
* Run clang-format on PR.
* Kernel/Arbiters: HLE is atomic, adjust code to reflect that.
* Kernel/Arbiters: Initialize arb_wait_address in thread struct.
* Kernel/Arbiters: Clear WaitAddress in SignalToAddress
* Kernel/Arbiters: Mostly implement SignalToAddress
* Kernel/Arbiters: Implement WaitForAddress
* Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.
* Merge pull request #581 from mailwl/empty-buf-skip
* IPC: skip empty buffer write

Download: yuzu Git (2018/06/23)

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