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EmuCR:bsnes Emulatorsbsnes-plus v4 is released. bsnes-plus (or bsnes+) is a fork of bsnes (based on bsnes-classic) intended to introduce some new features and improvements, mostly aimed at debugging. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

bsnes-plus v4 Changelog:
Added reworked tile viewer, fully replaces original VRAM viewer [UnDisbeliever]
Added tilemap export option and various other improvements to tilemap viewer [UnDisbeliever]
Added mouse and gamepad/joystick support to input driver on macOS [Optiroc]
Added reworked Cx4 low level emulation based on ikari's documentation [Revenant]
(WIP, improves timing in Mega Man X2/X3 intro/attract modes, etc.)
Added experimental 'snesmusic' plugin for SPC/SNSF file playback [Revenant]
Added autodetection of MSU-1 ROMs with no manifest required [Revenant]
Added various additional items to Properties Viewer [Revenant, koitsu, ARM9]
Added option to automatically save/load breakpoints between sessions [Revenant]
Added support for saving unfiltered screenshots [UnDisbeliever]
Added more flexible command-line loading (for BS-X, Sufami Turbo, Super GB games) [Revenant]
Added "Cart ROM" usage mapping for SuperFX code/data [Revenant]
Added support for larger Satellaview data files and more accurate reset state [LuigiBlood]
Added hotkey to pause and advance a single frame [Revenant]
Added hotkey to toggle system power [Revenant]
Added "auto-save SRAM" setting to UI [Revenant]
Added manifest viewer to tools menu/window [Revenant]
Fullscreen mode now auto-hides mouse cursor after 5 sec [Revenant]
Most debug windows are now given focus if opened when already open [Revenant]
Debugger no longer shows cart memory on CPU bus when SuperFX is accessing it [Revenant]
Debugger window is now forced open when a debug event occurs [Revenant]
CGRAM viewer now displays 5-bit color values instead of shifted 8-bit ones [ARM9]
Fixed interrupt-related (and other) dummy reads uselessly triggering breakpoints, etc. [Revenant]
Fixed SuperFX disassembly/logging not always properly accounting for pipelining [Revenant]
Fixed BS-X memory mapping registers causing severe unnecessary slowdown [Revenant]
(fixes Treasure Conflix, possibly others)
Fixed mouse not automatically being released when powering off or changing inputs [Revenant]
Fixed soft-patching headered ROMs when snesreader plugin wasn't loaded [Revenant]
Fixed ROM cheats and ranged breakpoints ignoring address mirroring [Revenant]
Fixed emulation speed hotkeys sometimes failing to restore normal speed afterward [Revenant]
Updated emulation of auto joypad refresh timing [byuu?]
Updated emulation of SMP wait state control [byuu, AWJ]
Updated emulation of SuperFX PLOT dithering (fixes Star Fox) [qwertymodo]
Updated emulation of horizontal scroll latching (fixes PD Pac-Man) [AWJ]
Updated emulation of DSP-n status flags [AWJ]
Updated emulation of S-DSP's ENDX state (fixes Magical Drop) [AWJ]
Updated memory mapping heuristics for some cartridge types (fixes SRAM mapping w/ ExHiROM, etc.)

Download: bsnes-plus v4
Source: Here

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