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EmuCR: SameBoy SameBoy v0.15.4 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.15.4 Changelog:
New/Improved Features
The "Emulate Hardware" and "Preserve Brightness" color correction modes are now called "Modern – Balanced" and "Modern – Boost Contrast", respectively, to better represent them in the context other modes that came after their introduction
A new "Modern – Accurate" color correction mode was added. This new mode preserves the modern saturation and contrast of "Modern – Balanced" but further improves on color balancing accuracy
The Cocoa preferences window now includes help buttons that describe the different Color Correction and High-Pass Filter modes
Major improvements to the performance of the Cocoa memory viewer
The Anti-aliased Scale4x filter has been revised and improved
Accuracy Improvements/Fixes
A color correction rounding error was fixed
Bug Fixes
Fixed potential visual artifacts when using certain scaling filters on some combinations of resolutions and devices
Fixed a bug that made SameBoy crash on launch on older versions of macOS if an update was available
Fixed a bug where the Cocoa memory viewer temporarily showed wrong addresses
The SDL will no longer get stuck (unless "Skip" is used) when trying to use certain joypads' D-pad to configure the directional keys
Attempt to work around an X11 bug that caused file and directory selection dialogs to ignore mouse keys
Misc Internal Changes
The Cocoa memory viewer no longer requires access to internal structures

Download: SameBoy v0.15.4

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