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GSE v0.6 is released. GSE (Game Boy Speedrun Emulator) is a Game Boy, Game Boy Color, and Game Boy Advance emulator written in C#. It is intended first and foremost to speedrunners, with various features placed in making it optimal for speedrunning use. This emulator is intended as a successor to the Gambatte-Speedrun emulator. As such, GSE uses the Gambatte emulation core for Game Boy and Game Boy Color emulation. New in GSE is Game Boy Advance emulation (i.e. with Game Boy Advance games), which currently uses the mGBA emulation core.

GSE v0.5 is released. GSE (Game Boy Speedrun Emulator) is a Game Boy, Game Boy Color, and Game Boy Advance emulator written in C#. It is intended first and foremost to speedrunners, with various features placed in making it optimal for speedrunning use. This emulator is intended as a successor to the Gambatte-Speedrun emulator. As such, GSE uses the Gambatte emulation core for Game Boy and Game Boy Color emulation. New in GSE is Game Boy Advance emulation (i.e. with Game Boy Advance games), which currently uses the mGBA emulation core.

GSE v0.4 is released. GSE (Game Boy Speedrun Emulator) is a Game Boy, Game Boy Color, and Game Boy Advance emulator written in C#. It is intended first and foremost to speedrunners, with various features placed in making it optimal for speedrunning use. This emulator is intended as a successor to the Gambatte-Speedrun emulator. As such, GSE uses the Gambatte emulation core for Game Boy and Game Boy Color emulation. New in GSE is Game Boy Advance emulation (i.e. with Game Boy Advance games), which currently uses the mGBA emulation core.