RetroArch Wii v1.0.0.2 is released. RetroArch Wii is a native port on the Wii Platform. RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable. It has features few other emulators frontends have, such as real-time rewinding and game-aware shading.
RetroArch Wii v1.0.0.1 is released. RetroArch Wii is a native port on the Wii Platform. RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable. It has features few other emulators frontends have, such as real-time rewinding and game-aware shading.
RetroArch Wii v1.0.0.0 is released. RetroArch Wii is a native port on the Wii Platform. RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable. It has features few other emulators frontends have, such as real-time rewinding and game-aware shading.
RetroArch Wii v0.9.9 is released. RetroArch Wii is a native port on the Wii Platform. RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable. It has features few other emulators frontends have, such as real-time rewinding and game-aware shading.
RetroArch Wii v0.9.8.4 is released. RetroArch Wii is a native port on the Wii Platform. RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable. It has features few other emulators frontends have, such as real-time rewinding and game-aware shading.
RetroArch Wii v0.9.8.3 is released. RetroArch Wii is a native port on the Wii Platform. RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable. It has features few other emulators frontends have, such as real-time rewinding and game-aware shading.
RetroArch Wii v0.9.7.1 is released. RetroArch Wii is a native port on the Wii Platform. RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable. It has features few other emulators frontends have, such as real-time rewinding and game-aware shading.

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