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EmuCR:JPcspJpcsp SVN r1011 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1005
Fixed module info structs
- user version: wasn't writing struct size and .text size was always unset.
- kernel version: was allocated in volatile mem area, which would conflict with any game that loads a module after locking the volatile mem.
Fixed some return values in module manager.
Added auto-thread delete on module manager created threads to reclaim thread stack memory (it's 256k! some game might need that).
Added skippable kernel mode protection on some load core functions.
Improved volatile mem lock (but still more work to be done here).
r1006
Fixed comment in module manager. Added some more utility logging.
r1007
r1006 fixed a copy/paste bug in utility 352, but actually that should be in utility 330.
r1008
oops, DO NOT UPDATE TO THIS VERSION
r1009
maybe fixed svn now :)
r1010
fix VRNDF1 bug
r1011
Fix of r1005 ("root" thread deleted) when using compiler

Download: Jpcsp SVN r1011



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