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EmuCR:DolphinDolphin SVN r3246 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3234
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
r3235
Make some updated to hires texture loading ect.
r3236
Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned
off.
r3237
fix some weird logic in CoreParameter.cpp
r3238
Remove a stupid mistake of mine
r3239
osx fixes for nongui and ogl plugin
r3240
Very slight cleanup in BBA. BBA is getting asked it's device ID twice instead of once, which is throwing everything off, dunno why this is happening at all. Will slow down development a lot
r3241
Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7.For texture loading it now only checks the folder with the same name as the game.
Like same as before moddified texture of Mario Party 7 would go in the folder named Mario Party 7 :P
r3242
Small little change and clean up
r3243
Correct my english if it's not good :)
r3244
remove a spurious rand() from interpreter, leftovers from monkeyball/f-zero
hacking from long ago :P
r3245
make dsptool fail if input file path doesn't exist
r3246
get dspspy running on gamecube (wii people check this!)

Download:Dolphin SVN r3246 x86
Download:Dolphin SVN r3246 x64
Source:Here



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